Tinkets Play

Privacy

Short version: the game lives on your device. We count how many people play and where puzzles are hard. We do not ask who you are, and we do not give ourselves a way to follow you.

What stays on your device

Your progress, stars, cards, settings and the puzzles you have solved are saved in your browser's own storage (localStorage), or on the phone for the iPhone app. They never leave your device unless you choose to keep your journey (below). If you clear your browser data, they are gone. No account is needed: you can play everything with no sign-in and no password.

If you choose to keep your journey

Accounts are not switched on yet. When they are, keeping your journey is your choice, offered after a win, and the game works the same without it. An account holds:

Moving a journey with a code ("Point your phone here") needs no account: your save is locked on your device, and the key travels only inside the code's picture, never to us. We hold the locked box for 15 minutes.

You can download everything an account holds, or delete the account, from Settings, Your account. Deleting takes effect at once; our backups clear within 30 days. The journey on your device stays.

Your account and our counts are never joined: no count below carries your account, your name or any id.

What we count

If your device allows it, the game sends small counts to our own counting tool (Umami, run by us, no cookies). Each is a name and a few numbers, yes/no answers or short words. Times are never sent exactly: only a range such as "1 to 2 minutes".

What we never send

A name, an email, an id we made for you or your device, a cookie, your boards, your layouts, anything you typed, your location, the address of a page that sent you, or a list of what you have solved. The game keeps no install id, no player id and no session id, and it does not store or send back anything our counting tool hands it.

What our counting tool sees

Like any web server, our counting tool sees the connection a count arrives on (the address and the browser) and when it arrives. It makes a temporary hash from them, which is rotated regularly, to tell one visit from another. We do not use it to follow anyone, and it is not part of the counts above. It may also work out a country from the connection.

Your choice

Settings has "Send anonymous play counts", on the web and in the iPhone app. Turn it off and nothing is sent: no count and no error report. It is also off for you if your browser sends Do Not Track or Global Privacy Control. Builds for kids' portals and the offline file send nothing at all.

Moving your progress

Settings can make a link, "Play on tinkets.com with my progress". Your save is inside the link, after the #. A browser never sends what follows the # to any server, so it reaches nobody but you. tinkets.com asks before it takes the save in, and then clears it from the address. A link that has been changed or damaged is refused. We count that a link was made or a save was taken, and nothing of what is in it.

Other places

Cloudflare carries tinkets.com and our counting tool's traffic, and sees connections as any web host does. We have not turned on Cloudflare's own visitor counting.

On itch.io, itch.io's own page may count visits under its own rules. Our game does not share anything with itch.io beyond what any web page does.

Questions

Use the Feedback link in Settings.